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Fun fact (and this is true) – it’s a little over ⅓ of the size of the first Harry Potter book, so read it three times and you could have finished Philosopher’s Stone instead of reading about sumo wrestlers and green monsters kicking the shit out of cars. Secondly and more importantly, in case you haven’t looked at the tiny scroll bar to the side of your browser yet, this is an enormous article. If you’re using a computer or a tablet you’ll be fine, but if you’re reading this on mobile and that arcade poster above messed up the text it might be best to read it in landscape/horizontal mode, even though that may go against everything you believe in. Housekeepingīefore we get started, there’s a couple of things I want to point out, just to avoid potential confusion and comments later.įirstly, this is an image-heavy article and the site is a bit funny when looking at right-aligned images on a mobile in portrait/vertical mode (which is something I’m working on). In preparation for the release of the Street Fighter 30th Anniversary Collection next week, then, enjoy the largest article I’ve ever written as we travel through the entire history of Street Fighter in true Tired Old Hack style: 27,000 words, one page, no ads or slideshows for your reading convenience. How do I know? Because I’m the mad bastard who’s tried to list every single one of them below.
STREET FIGHTER ALPHA 2 COMBOS SERIES
The main series is just the tip of the Street Fighter iceberg, though – the antenna on the smashable car, if you’d rather – because since that first game in 1987 there have been nearly 150 different Street Fighter games, spin-offs, movies, TV shows and cameo crossovers with other games. What’s impressive about it is that, its dated first game aside – hey, we’ve all got to start somewhere – more or less every main entry in the Street Fighter series refuses to age, and continues to be immensely playable while other, often younger, games start to feel practically prehistoric. Tracking down the actual cartridge may cost you a pretty penny on eBay due to the rarity of it, but it’s also readily available on the Wii Virtual Console.The Street Fighter series is currently in its 30th year, and what a three decades it’s been.Ĭapcom’s one-on-one (and sometimes 2-on-2 and 3-on-3) fighting series has consistently entertained die-hards and occasional dabblers alike, from its ‘10p a go’ arcade days (yes, I’m old enough to remember when arcade games cost that) to its bombastic modern-day console offerings. It just came out too late in the Super Nintendo’s life cycle and I had already moved onto the Nintendo 64. I know this isn’t the best version of the game, but I never picked this up when it first came out and I’ve always kind of wanted it ever since. Every now and then, I’ll put aside Super Street Fighter IV and BlazBlue: Continuum Shift and zone out to this version of Alpha 2. If your expectations are going into this that this is the best possible version of Street Fighter Alpha 2 you can jam onto a SNES cartridge, then you’ll likely have fun with this. You still get all of the main characters and some of the hidden characters. I’m not Street Fighter master, but I had difficulty pulling off basic combos that I could do in the other Street Fighter iterations easily.Īll of its shortcomings aside, the Super Nintendo port of Street Fighter Alpha 2 still stands as a technical marvel, of sorts. I’ve played every Super Nintendo version of Street Fighter, and this one is sluggish in comparison. Once the fight starts, the controls just don’t feel right. I can’t think of any other cartridge-based game that has load times.
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Most famously, the Super Nintendo port of Alpha 2 featured load times before the start of every round. The biggest concessions really hurt the experience in my opinion. Sprites were smaller and less detailed, backgrounds lost detail, the music sounds worse, some frames of animation were cut, sound effects are muffled and in some cases, cut out completely. On the Super Nintendo, it was clear that even more concessions had to be made. The arcade game featured cutting-edge graphics, sound and gameplay, which even the Playstation couldn’t run perfectly. Porting this game must have been a technical nightmare.